Engagement and Impact: Design Thinking and the Arts

Engagement and Impact: Design Thinking and the Arts


That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.

How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.

6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.

Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.

Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.

Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!

Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.

Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.

Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.

Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.

Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.

Human-Centered Design
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.

After piloting design thinking as our pedagogy this past school year, we have learned a few things:

The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.

Engagement as well as Impact: Design Thinking and also Arts


That mouse button that fits and so nicely in your hand, exactly how your new iphone 4 reacts with your creative method of spelling, the exact “so quick why failed to I think of the same? ” systems you skills every day — these are the result of design thinking, a sequenced process gone along with by innovative companies and also entrepreneurs. Design thinking, and also human-centered pattern, is an strengthening way to solve problems together with design units by you start with discovery, shifting to ideation and immediate prototyping, after that testing, and ultimately execution.

Just how does this high-level, innovative kind of problem solving function in a in-class or after-school program? Rather effectively, actually. The particular West Mich Center for Arts + Technology (WMCAT) engages metropolitan high school students within the best-practice after-school program that is certainly grounded within design planning. I’ll publish our quest so that you can locate ways to raise your own knowing environment by way of design imagining.

6 Steps to a Student-Created Mobile Iphone app
WMCAT teen young people are working on teams to explore and deal with a important community issue using disciplines and technologies as a good reason for inquest, critical considering and request. Each crew has 16 students, is actually guided by someone that installs systems professionally teaching specialit, and fits two days each week for the entire class year. Here’s the story of how one of these organizations is using the design and style thinking course of action.

Our Active design workforce went infinitely with new technology to address the way teens could better engage their city’s downtown center. They joined with The town center Grand Rapids Inc. (DGRI) and local applications development agency Mutually Human to create a mobile app.

The first step: Discover
Our teenage years toured town center Grand Rapids with team from DGRI, visited the particular offices associated with Mutually Human, interviewed young adults about their perceptions of in town, and searched other programs on the market.

Step 2: Ideate
Through impressive brainstorming, often the teens begun to coalesce approximately two topics: zombies in addition to spies!

Step 3: Experiment
The young people began prototyping by designing storyboards for their app. The essential premise ended up being that owners would stick to sequential vacation through which visiting key locations downtown would likely advance often the action. All their storyboard seemed to be presented so that you can DGRI.

Step: Create
All details of the iphone app were designed, including pallettes, transitions, pass of projection screens, graphics along with writing.

Step five: Refine
The final storyboard and standard will be brought to you to DGRI and at a public skill exhibit to find feedback. Responses is used to help refine the project and also fine-tune specifics.

Step 6: Discuss
Come july 1st, Mutually People staff can help complete the back-end develop the software so that it could be available on mobile device advertising networks.

Why design and style thinking? WMCAT wanted to maximize retention along with high school graduating rates for our students. Most of us learned via research together with evaluation that people could have an increased impact simply by increasing involvement with a more compact group of pupils, rather than escalating the number of young people coming as a result of our doors. We likewise wanted to enable students to enhance their sounds and result social modify. After all, WMCAT is their very own space to find their voice and replace the world in which they reside.

Human-Centered Design and style
essaywriterusa Design and style thinking and even project-based figuring out surfaced for essential magic size in inventive school renovate that boosts students’ perceptions toward knowing. One of the megastars in project-based learning appeared to be High Tech Great (HTH) with San Diego. The particular WMCAT Teenager Arts staff traveled to HTH to complete a new residency using staff for the merits, metrics and ins-and-outs of project-based learning. Back Grand Rapids, we likewise selected the team to accomplish a course throughout Human-Centered The design of Social Technology from IDEO and Longsightedness. And then, survive summer I became lucky enough to hit the books at the renowned d. institution at Stanford, where My spouse and i began to find out just how we’re able to transform our program to get teens.

Right after piloting layout thinking simply because our pedagogy this past institution year, we certainly have learned several things:

The most effective projects are generally student-driven and also student-led. The larger we operating our young people in choosing their troubles, selecting their particular partners and even driving the conversation, the very stronger the exact projects were being.
Offer students plenty of opportunities to carry out mini layout challenges throughout the game. This served us train art plus tech techniques, kept strategies fresh and also retained college student interest.
Keep getting staff possibilities to learn together with practice pattern thinking. This spring, some of our entire team is concluding a Mixtape course produced by the deborah. school during Stanford and even refreshing your skills via the IDEO and also Acumen path again.
There are good resources on the market. To learn more about some of our design squads and our own plans for fall 2014 visit internet site. And in the section down below, please show how you apply design contemplating in the classroom or even in after-school programs.

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